Master's thesis
Gamer Trouble
Written by: Tina
Lybaek
Counselor: T.L
Taylor
Abstract
The subject of this thesis entitled
Gamer Trouble is women who play computer games. Gender and identity
is the focus. The stereotypical notion, that only boys and men play
computer games, is a widespread belief. This thesis is based on
the assumption that women do play computer games but have different
conditions as gamers.
The following questions were asked: If playing computer games is
mainly understood to be a male activity then how do female gamers
deal with gender and identity? Which strategies do female gamers
use to negotiate gamer identity? Is it necessary for women to compensate,
when playing computer games, in order not to fall into a stigmatized
category?
As its method the thesis uses qualitative interviews to investigate
the gendered gamer and her strategies towards negotiating a gamer
identity. Two main findings are discussed. One is the strategy of
not caring too much about what other people say or think about the
gaming activities. The other is a strategy of trying to pass as
the image of an idealized woman. As such it is not a question of
giving women physical access to gaming. It is rather a question
of realizing those structures that keep women from gaming.
Keywords:
Social construction, gender, gamer identity,
computer games.
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